As in adding a parachute and reusing the stage would cost more than building a new one. Oh, and if you're wondering about capital, when I say "cost minimization" I mean it. Operation gapyear is the best compromise between cautious and ambitious I have come up with, allowing for immediate company founding if successful, and a safe fallback position if not.
This is all provided I develop the necessary tech in the next few years. If unsuccessful, go to university, study, reevaluate, do it better. Probably the best strategy I have now is "operation gapyear." One year after highschool to make a profit from something (not necessary space launch, could be anything from boat construction (sea launch is a requirement in my plans, so already developed systems could be adapted to it) to aircraft to fishing. I am still doing my work so as to keep the direct to university option open, since anything else would be reckless.īut it probably wouldn't start as a space company, I might even piggyback on a classmate's tractor repair company. If at all possible, I would make a space company either in, before, or in stead of university. I am focussing enough on my schoolwork, but I do not have near as much trust in going to university then getting a job in space as my parents have. By which I mean essentially taking big dumb boosters to the extreme in cost reduction, as in making fibreglass tanks out of sand. I finally, during easter this year, officially gave up! -on trying to outsmart the rocket scientists, and switched to outdumbing them. Over the course of 2017 the majority of its content was developed and continuous alpha feedback was taken into account. HDog was prototyped in late 2016, after which it received a limited early access release on itch.io. (There are meerkatte (proper plural of the afrikaans meerkat) with more building skill than me.) Hyperspace Dogfights began as a side project to our now canceled space exploration roguelike Hyperspace Admirals. So I continued, thinking, thinking and trying (unsuccessfully) to build basic stuff. I stumbled across Matt Lowne and ksp, got it as a relaxing, simple downtime game (spoiler, I was wrong). All the while doing research and learning. I came up with an idea, proved it wrong, came up with another idea, proved it wrong, rinse, repeat.
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My engineering genes saw the giant, wasteful, disposable, billion dollar rocket, and said:”There has to be a better way!” Vanguard 500 Index Admiral Vanguard Total Bond Market II Index Fund Investor.
I was watching a documentary about factories, and while I was waiting for another bit of the show, they showed the production of the SLS. I only got obsessed with space back in late ‘20. I was watching Mythbusters and Topgear (the old one, with Jezza, Richard and captain slow) when I was 4 (if I remember right). I’ve been interested in science and technology (especially heavy machinery) for as long as I can remember.